Diablo 4 Skill Data

Diablo 4 Skill Data

Skill Class Cluster Type Channeled Description

Frost Bolt

Sorcerer

Basic

Frost

None

Lucky Hit Chance: 33%

Throw a bolt of frost at an enemy, dealing X-Y damage and Chilling them for 15%.

Enhancement Effect: Direct damage from skills applies up to 17% Chill

Spark

Sorcerer

Basic

Shock

None

Lucky Hit Chance: 10%

Launch a bolt of lightning that shocks an enemy 4 times, dealing X-Y damage each hit.

Enhancement Effect: Killing an enemy has a 10% chance to form a Crackling Energy

Arc Lash

Sorcerer

Basic

Shock

None

Lucky Hit Chance: 33%

Unleash arcing lightning that deals X-Y damage to enemies in front of you. Every 10 times Arc Lash swipes, it Stun all enemies hit for 2 seconds.

Enhancement Effect: When you use a cooldown, enemies around you are Stun for 0.5 seconds.

Fire Bolt

Sorcerer

Basic

Pyromancy

None

Lucky Hit Chance: 22%

Hurl a flaming bolt, dealing X-Y damage and burning for Z damage over 8 seconds.

Enhancement Effect: Direct damage from Skills applies up to an additional X Burning damage over 8 seconds.

Ice Blades

Sorcerer

Conjuration

Frost

None

Cooldown: 12 seconds.

Lucky Hit Chance: 77%

Conjure a pair of ice blades for 6 seconds that rapidly slash enemies for X-Y damage and have a 30% chance to make them Vulnerable for 2 seconds.

Enhancement Effect: For every 20 seconds in Cooldowns you spend, you spawn an Ice Blades on a random enemy.

Hydra

Sorcerer

Conjuration

Pyromancy

None

Mana Cost: 19

Lucky Hit Chance: 84%

Summon a 3-headed hydra for 12 seconds. Each head spits fire at enemies, dealing X-Y damage.

Maximum 1 active Hydras at a time.

Enhancement Effect: After spending 300 mana, a 5-headed Hydra spawns for 5 seconds.

Lightning Spear

Sorcerer

Conjuration

Shock

None

Cooldown: 20 seconds.

Lucky Hit Chance: 38%

Conjure a spear of lightning that seeks out enemies for 6 seconds, dealing X-Y damage per hit.

Enhancement Effect: Absorbing Crackling Energy has a 10% chance to conjure a Lightning Spear.

Incinerate

Sorcerer

Core

Pyromancy

None

Mana Cost: 19 per second.

Lucky Hit Chance: 43%

Channel a beam of fire, Burning enemies for X damage per second. Damage per second increases over 4 seconds, up to Y.

Enhancement Effect: Every 20 seconds, a serpent spawns and Incinerates enemies for 6 seconds.

Fireball

Sorcerer

Core

Pyromancy

None

Mana Cost: 38

Lucky Hit Chance: 36%

Hurl an exploding ball of fire, dealing X-Y damage to surrounding enemies.

Enhancement Effect: When you kill an enemy, they explode in a Fireball for 50% of it's damage.

Charged Bolts

Sorcerer

Core

Shock

None

Mana Cost: 38

Lucky Hit Chance: 27%

Release 5 bolts of lightning that course along the ground in an erratic pattern, dealing X-Y damage each.

Enhancement Effect: When you Stun an enemy, there's a 40% chance to release 3 Charged Bolts from them.

Frozen Orb

Sorcerer

Core

Frost

None

Mana Cost: 38

Lucky Hit Chance: 22%

Unleash an orb that Chill for 34% and expels piercing shards, dealing a total of X-Y damage. Upon expiration, Frozen Orb explodes, dealing X-Y damage and Chill enemies for 9%.

  • When you cast above 50 Mana, Frozen Orb's explosion is increased by 30%

  • Frozen Orb's explosion has a 25% chance to make all enemies hit Vulnerable for 2 seconds. Frozen Orb always makes Frozen enemies Vulnerable.

Enhancement Effect: Whenever you cast a non-basic skill, you have a 20% chance to launch a Frozen Orb at a nearby enemy.

Ice Shards

Sorcerer

Core

Frost

None

Mana Cost: 28

Lucky Hit Chance: 27%

Launch 5 shards that deal X-Y damage each. Deals 25% increased damage to Frozen enemies.

Enhancement Effect: Ice Shards automatically conjure and fly towards Frozen enemies.

Chain Lightning

Sorcerer

Core

Shock

None

Mana Cost: 33

Lucky Hit Chance: 27%

Unleash a stream of lightning that deals X-Y damage and chains between nearby enemies and you up to 6 times, prioritizing enemies.

Enhancement Effect: Chain Lightning forms automatically after spending 100 Mana

Teleport

Sorcerer

Defensive

Shock

None

Cooldown: 12 seconds.

Lucky Hit Chance: 43%

Transform into lightning, becoming Unstoppable and surging to the target location, dealing X-Y damage around you upon arrival.

Enhancement Effect: Evade is replaced with a short range Teleport on a 17 second cooldown.

Frost Nova

Sorcerer

Defensive

Frost

None

Cooldown: 15 seconds.

Unleash a torrent of frost, applying Frozen to enemies around you for 2 seconds.

Enhancement Effect: Lucky Hit: Your Conjuration skills have a 30% chance to unleash a Frost Nova when hitting enemies.

Ice Armor

Sorcerer

Defensive

Frost

None

Cooldown: 20 seconds.

A Barrier of ice forms around you for 6 seconds, absorbing 30% of your Base Life in damage. While Ice Armor is active, 10% of your damage dealt is added to it's barrier.

Enhancement Effect: Upon getting hit, you have a 5% chance to apply Ice Armor.

Flame Shield

Sorcerer

Defensive

Pyromancy

None

Cooldown: 20 seconds.

Lucky Hit Chance: 54%

Engulf yourself in flames for 2 seconds, Burning surrounding enemies for X damage per second.

While Flame Shield is active, you are Immune.

Enhancement Effect: Flame Shield automatically activates when you take fatal damage. Can only happen once every 120 seconds.

Blizzard

Sorcerer

Mastery

Frost

None

Mana Cost: 38

Lucky Hit Chance: 36%

Summon a frigid blizzard that deal X damage and continually applies Chill to enemies for 18% over 8 seconds.

Enhancement Effect: Every 15 seconds, a Blizzard forms over you and follows you for 6 seconds.